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	<title>
	دیدگاه‌ها برای: مراحل ساخت Scalebound متوقف شد!	</title>
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	<description>آنباکسینگ تریلر پادکست بازی گیم ویدئو نقدوبررسی مجله‌تصویری</description>
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		توسط: سعید فیشر		</title>
		<link>https://vgmag.ir/news/%d9%85%d8%b1%d8%a7%d8%ad%d9%84-%d8%b3%d8%a7%d8%ae%d8%aa-scalebound-%d9%85%d8%aa%d9%88%d9%82%d9%81-%d8%b4%d8%af/#comment-34559</link>

		<dc:creator><![CDATA[سعید فیشر]]></dc:creator>
		<pubDate>Wed, 11 Jan 2017 09:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://vgmag.ir/?p=40832#comment-34559</guid>

					<description><![CDATA[ولی کامیا خیلی بزرگه. چند وقت پیش هم ادای دینی به میکامی کرد.متاسفانه هیج جا پوشش ندادن!بازم به ان ها که به اساتید خودشون احترام میگذارن.با اینکه خودش بزرگه و شاید هم نیازی نباشه چیزی بگه.

شاید تایید نشه پستم ولی تایید کنید.شاید یکی خواست بخونه

http://www.gamasutra.com/view/news/251891/Sympathy_for_the_dragon_drives_Kamiyas_development_of_Scalebound.php

Shinji Mikami taught me so many lessons. He really pounded into me my approach to game development, and to game design. He also gave me the opportunity to direct Resident Evil 2, and it took a while (over a year) to get it even to a point where we could say, &quot;Oh, this isn&#039;t good enough,&quot; and we scrapped it.

But he didn&#039;t give up on me. He gave me a chance: another opportunity. So I learned a lot of lessons there. Moving forward, when the PlayStation 2 was coming, he gave me another chance, and as a direct result I was able to make Devil May Cry. After that, the next challenge -- the opportunity -- that he gave me was to work in a much smaller, tighter team environment where I had to learn to wear multiple hats. That was Viewtiful Joe, and I learned many more lessons from that.

So I don&#039;t really feel like I created my own path in games. He gave me all these opportunities to work in different kinds of environments, and from those experiences I&#039;ve learned so many lessons. He&#039;s really my mentor, in that sense, and if it weren&#039;t for him taking chances on me and believing in me, I wouldn&#039;t be here today. So I have a lot of appreciation and gratitude towards him.]]></description>
			<content:encoded><![CDATA[<p>ولی کامیا خیلی بزرگه. چند وقت پیش هم ادای دینی به میکامی کرد.متاسفانه هیج جا پوشش ندادن!بازم به ان ها که به اساتید خودشون احترام میگذارن.با اینکه خودش بزرگه و شاید هم نیازی نباشه چیزی بگه.</p>
<p>شاید تایید نشه پستم ولی تایید کنید.شاید یکی خواست بخونه</p>
<p><a href="http://www.gamasutra.com/view/news/251891/Sympathy_for_the_dragon_drives_Kamiyas_development_of_Scalebound.php" rel="nofollow ugc">http://www.gamasutra.com/view/news/251891/Sympathy_for_the_dragon_drives_Kamiyas_development_of_Scalebound.php</a></p>
<p>Shinji Mikami taught me so many lessons. He really pounded into me my approach to game development, and to game design. He also gave me the opportunity to direct Resident Evil 2, and it took a while (over a year) to get it even to a point where we could say, &#8220;Oh, this isn&#8217;t good enough,&#8221; and we scrapped it.</p>
<p>But he didn&#8217;t give up on me. He gave me a chance: another opportunity. So I learned a lot of lessons there. Moving forward, when the PlayStation 2 was coming, he gave me another chance, and as a direct result I was able to make Devil May Cry. After that, the next challenge &#8212; the opportunity &#8212; that he gave me was to work in a much smaller, tighter team environment where I had to learn to wear multiple hats. That was Viewtiful Joe, and I learned many more lessons from that.</p>
<p>So I don&#8217;t really feel like I created my own path in games. He gave me all these opportunities to work in different kinds of environments, and from those experiences I&#8217;ve learned so many lessons. He&#8217;s really my mentor, in that sense, and if it weren&#8217;t for him taking chances on me and believing in me, I wouldn&#8217;t be here today. So I have a lot of appreciation and gratitude towards him.</p>
]]></content:encoded>
		
			</item>
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		<title>
		توسط: سعید فیشر		</title>
		<link>https://vgmag.ir/news/%d9%85%d8%b1%d8%a7%d8%ad%d9%84-%d8%b3%d8%a7%d8%ae%d8%aa-scalebound-%d9%85%d8%aa%d9%88%d9%82%d9%81-%d8%b4%d8%af/#comment-34558</link>

		<dc:creator><![CDATA[سعید فیشر]]></dc:creator>
		<pubDate>Wed, 11 Jan 2017 09:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://vgmag.ir/?p=40832#comment-34558</guid>

					<description><![CDATA[چرا Vanquish 2  را نمیسازن؟رفتند سراغ اکشن نقش افرینی!ولمون کنید بابا!یکی از خفن ترین شوترهای تاریخ را ولش کردن رفتن سراغ چی!

کامیا از بعد سال 2010 بازی درست حسابی نساخته.تقریبا این نسل براش تموم شدس بدون هیچ بازی!]]></description>
			<content:encoded><![CDATA[<p>چرا Vanquish 2  را نمیسازن؟رفتند سراغ اکشن نقش افرینی!ولمون کنید بابا!یکی از خفن ترین شوترهای تاریخ را ولش کردن رفتن سراغ چی!</p>
<p>کامیا از بعد سال 2010 بازی درست حسابی نساخته.تقریبا این نسل براش تموم شدس بدون هیچ بازی!</p>
]]></content:encoded>
		
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		<title>
		توسط: N.I.M.A		</title>
		<link>https://vgmag.ir/news/%d9%85%d8%b1%d8%a7%d8%ad%d9%84-%d8%b3%d8%a7%d8%ae%d8%aa-scalebound-%d9%85%d8%aa%d9%88%d9%82%d9%81-%d8%b4%d8%af/#comment-34555</link>

		<dc:creator><![CDATA[N.I.M.A]]></dc:creator>
		<pubDate>Wed, 11 Jan 2017 06:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://vgmag.ir/?p=40832#comment-34555</guid>

					<description><![CDATA[قطعا یکی از بازیهایی بود که طیف خاصی از بازیکنها(مِن جمله خود مَن) رو به خرید xbox ترغیب میکرد . ولی خب امیدوارم استودیوی remedy با معرفی عناوین خوب جای خالی این رو برای ما پر کنه ...]]></description>
			<content:encoded><![CDATA[<p>قطعا یکی از بازیهایی بود که طیف خاصی از بازیکنها(مِن جمله خود مَن) رو به خرید xbox ترغیب میکرد . ولی خب امیدوارم استودیوی remedy با معرفی عناوین خوب جای خالی این رو برای ما پر کنه &#8230;</p>
]]></content:encoded>
		
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		<title>
		توسط: Masoud		</title>
		<link>https://vgmag.ir/news/%d9%85%d8%b1%d8%a7%d8%ad%d9%84-%d8%b3%d8%a7%d8%ae%d8%aa-scalebound-%d9%85%d8%aa%d9%88%d9%82%d9%81-%d8%b4%d8%af/#comment-34547</link>

		<dc:creator><![CDATA[Masoud]]></dc:creator>
		<pubDate>Tue, 10 Jan 2017 12:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://vgmag.ir/?p=40832#comment-34547</guid>

					<description><![CDATA[واقعا ناراحت شدم از این خبر
امیدوارم Platinuim Games توی پروژه های آیندش موفق باشه]]></description>
			<content:encoded><![CDATA[<p>واقعا ناراحت شدم از این خبر<br />
امیدوارم Platinuim Games توی پروژه های آیندش موفق باشه</p>
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