Xbox 360 Exclusives
- Alan Wake = 960×544 (4xAA) – 30 fps
- Banjo Kazooie: Nuts and Bolts = 1280×720 (2xAA) – 30 fps
- Blue Dragon = 1280×720 (2xAA) – 30 fps
- Crackdown = 1280×720 (2xAA) – 30 fps
- Crackdown 2 = 1280×720 (2xAA) – 30 fps
- Dead Rising = 1280×720 ( up to 4xAA depending on frame rate) – 30 fps
- Dead or Alive 4 = 1280×720 (2xAA) – 60 fps
- Forza Horizon = 1280×720 (4xAA + FXAA) – 30 fps
- Forza Motorsport 2 = 1280×720 (2xAA in-game, 4xAA replay & vehicle select) – 60 fps
- Forza Motorsport 3 = 1280×720 (2xAA in-game, 4xAA replay & vehicle select) – 60 fps
- Forza Motorsport 4 = 1280×720 (4xAA in time trial, 2xAA otherwise, 4x in car viewing etc.) – 60 fps
- Gears of War = 1280×720 (HD), 960×720 (SD) (2xAA on static objects?) – 30 fps
- Gears of War 2 = 1280×720 (2xAA, certain edges unaffected) – 30 fps
- Gears of War 3 = 1280×720 (no AA) – 30 fps
- Gears of War: Judgment = 1280×720 (FXAA) – 30 fps
- Halo: Anniversary = 1152×720 (FXAA remake, no AA classic) – 30 fps
- Halo 3 = 1152×640 (no AA) – 30 fps
- Halo 3: ODST = 1152×640 (no AA) – 30 fps
- Halo 4 = 1280×720 (post-AA) – 30 fps
- Halo: Reach = 1152×720 (2xAA temporal) – 30 fps
- Halo Wars = 1280×720 (2xAA) – 30 fps
- Kameo: Elements of Power = 1280×720 (no AA) – 30 fps
- Lost Odyssey = 1280×720 (2xAA) – 30 fps
- Perfect Dark Zero = 1152×640 (no AA) – 30 fps
- Project Gotham Racing 3 = 1024×600 (2xAA) – 30 fps
- Project Gotham Racing 4 = 1280×720 (2xAA) – 30 fps
PlayStation 3 Exclusives
- God of War: Origins Collection = 1280×720 or 1920×1080 (no AA), 3D is 1280×720 – 60 fps
- God of War Collection Volume II = 1280×720 or1920x1080 (no AA) – 60 fps
- God of War III = 1280×720 (MLAA) – Unlocked frame rate
- God of War Ascension = 1280×720 (MLAA) – Unlocked frame rate that averages between 35 and 45 fps
- Gran Turismo 5: Prologue = 1080p mode is 1280×1080 (2xAA) in-game while the garage/pit/showrooms are 1920×1080 with no AA. 720p mode is 1280×720 (4xAA) – 60 fps
- Gran Turismo 5 = 1280×720 (4xAA), 1280×1080 (QAA, TAA selectable), 1280×720 (QAA) in 3D mode – 60 fps
- Heavenly Sword = 1280×720 (4xAA) – 30 fps
- Heavy Rain = 1280×720 (2xAA) – 30 fps
- Ico = 1280×720 or 1920×1080 (MLAA) – 30 fps
- Infamous = 1280×720 (no AA) – 30 fps
- Infamous 2 = 1280×720 (post-AA) – 30 fps
- Killzone 2 = 1280×720 (QAA) – 30 fps
- Killzone 3 = 1280×720 2D, 640×716 3D, (both MLAA ) – 30 fps
- Lair = 800×1080 (2xAA) – AA buffers are merged to produce 1600×1080 for further scaling – 30 fps
- Little Big Planet = 1280×720 (2xAA) – 30 fps
- Little Big Planet 2 = 1280×720 (MLAA) – 30 fps
- MAG = 1280×720 (2xAA) – 30 fps
- Metal Gear Online = 1024×768 (2xAA, temporal) – 30 fps
- Metal Gear Solid 4: Guns of the Patriot = 1024×768 (2xAA, temporal) – 30 fps
- Motorstorm = 1280×720 (2xAA) – 30 fps
- Motorstorm Apocalypse = 1280×1080 (dynamic) 2D, 1024×720 3D (MLAA) – 30 fps
- Motorstorm Pacific = 1280×720 (dynamic down to 576p, 2xAA) – 30 fps
- Ratchet & Clank: Tools of Destruction = 960×704 (2xAA, AA samples used to reconstruct 720p) – 60 fps
- Ratchet & Clank: A Crank in Time = 960×704 (2xAA, AA samples used to reconstruct 720p) – 60 fps
- Resistance: Fall of Man = 1280×720 (QAA) – 30 fps
- Resistance 2 = 1280×720 (QAA) – 30 fps
- Resistance 3 = 960×704 (QAA) – 30 fps
- Shadow of the Colossus = 1280×720, 960×1080 (MLAA), 720p for 3D – 30 fps
- The Last of Us = 1280×720 (post-AA) – 30 fps
- Uncharted: Drake’s Fortune = 1280×720 (2xAA) – 30 fps
- Uncharted 2 = 1280×720 (2xAA) – 30 fps
- Uncharted 3 = 1280×720 (edge detect) in 2D, 896×504 in 3D – 30 fps
هر چند هنوز نمی دانیم قدرت واقعی نسل بعد چقدر است اما از لحاظ تئوری و در صحبت اکثر بازی های سونی در نسل بعد با کیفیت 1080P اجرا خواهند شد.